JASET

USE OF STEAM EDUCATIONAL TECHNOLOGY IN DEVELOPING STUDENTS' COMPETENCE IN INFORMATION TECHNOLOGY IN TECHNICAL HIGHER EDUCATIONAL INSTITUTIONS

Authors

  • Abdullaeva Dildora Anvarovna,

    Lecturer of the Navoi State Mining and Technological University
    Author

Keywords:

STEAM educational technology, competence, creativity, 3D model, project, software.

Abstract

This article provides suggestions and recommendations for the use of STEAM educational technology in developing students' competence in information technology in technical higher education institutions.

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Published

2025-10-29