JASET

DEVELOPING STUDENTS’ ENGLISH VOCABULARY THROUGH INTERACTIVE GAMES IN SECONDARY SCHOOLS

Authors

  • Karimov Yunus

    Inspector of the Human resources Department of Suzangaran Abu Ali ibn Sino College of Public Health
    Author

Keywords:

interactive games, lexical competence, motivation, methodology, communicative approach.

Abstract

This article examines the theoretical and practical aspects of developing students’ English vocabulary in secondary schools through interactive games. It analyzes different types of interactive games, their role in increasing learners’ motivation, and their psychological and pedagogical advantages. The findings indicate that a game-based approach is an effective method for developing students’ lexical competence.

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Published

2025-11-02